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Psychic Terror

Spell

Psychic Terror

Shadow

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10 secSelf Only

Shadow spell.

Psychic Terror

How it works

Its aura procs every time its trigger condition is met.

Psychic Terror is built from 3 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 20 per tick. Its area radius is 300 yards. It ticks every 1 sec, 20 times over the full 20 sec (400 base in total).
  2. Effect 2 is effect type 140, which the datamine does not name. It triggers Psychic Terror.
  3. Effect 3 is Dummy (effect type 3). Its area radius is 300 yards.

What it does

Psychic Terror is a Shadow spell with a 10 sec cast, no range (it targets the caster) and effects that last 20 sec. When cast it applies an aura in a 300 yard radius every 1 sec. It also casts Psychic Terror (record #369011). It stacks up to 99 times.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolShadow
RangeSelf Only
Cast time10 sec
Duration20 sec
Proc chanceAlways
Max stacks99
Effect #1Apply Aura (6)
Aura type id 3
Value: 20
Radius: 300 yards
Period: every 1 sec
Effect #2Effect 140
Trigger spell: Psychic Terror
Effect #3Dummy (3)
Radius: 300 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Psychic Terror appears in: 1 boss encounter.

Boss encounters

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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