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Pulse

Spell

Pulse

Physical

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2 sec5 sec cooldownExtra Long Range

The caster sends a pulse of Shadow energy forward, inflicting Shadow damage to anyone caught in its path.

Pulse

Tooltip

The caster sends a pulse of Shadow energy forward, inflicting Shadow damage to anyone caught in its path.
If a Nefarious Fiend is hit by the pulse it will explode, inflicting Fire damage to all players of the Nefarious Fiend.

How it works

It does not trigger the global cooldown, so it can be used between other casts.

Pulse is built from 2 client effects, applied in this order:

  1. Effect 1 is Dummy (effect type 3). Its base value is 20.
  2. Effect 2 is Create Area Effect (effect type 179).

What it does

Pulse is a spell with a 2 sec cast, a range of 60 yards, a 5 sec cooldown and effects that last 3 sec. When cast it has a Create Area Effect effect.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range60 yards (Extra Long Range)
Cast time2 sec
Cooldown5 sec
Global cooldownNone
Duration3 sec
Effect #1Dummy (3)
Value: 20
Effect #2Create Area Effect (179)
Misc value: 4037

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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