Tooltip
Pulverizes the ground, causing various chunks of the ceiling to slam into the ground.
The first Pulverize strikes the location of all players, inflicts Physical damage to players.
The second Pulverize strike loosens several chunks of the ceiling, which fall, inflicting Physical damage to players of the targeted locations.
The final Pulverize loosens a massive chunk of the ceiling to fall at once, inflicting Physical damage to all players, increasing in damage the closer a player is to the point of impact.
How it works
Pulverize is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 17.4892. Its area radius is 3 yards.
- Effect 2 is effect type 144, which the datamine does not name. Its area radius is 3 yards.
What it does
Pulverize is a Physical spell with an instant cast and an unlimited range. When cast it deals Physical damage (base value 17.4892) in a 3 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | Instant |
| Effect #1 | School Damage (2) Value: 17.4892 Radius: 3 yards |
| Effect #2 | Effect 144 Radius: 3 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.