Tooltip
Inflicts 40 Physical damage to target enemy and bleed them for 4 Physical damage every 1 sec for 6 sec.
How it works
Puncture is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 40.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 4 per tick. It applies the bleeding mechanic. It ticks every 1 sec, 6 times over the full 6 sec (24 base in total).
What it does
Puncture is a Physical spell with a 2.5 sec cast, a range of 100 yards and effects that last 6 sec. When cast it deals Physical damage (base value 40) and applies an aura with the bleeding mechanic every 1 sec.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 100 yards (Vision Range (AOI)) |
| Cast time | 2.5 sec |
| Duration | 6 sec |
| Effect #1 | School Damage (2) Value: 40 |
| Effect #2 | Apply Aura (6) Aura type id 3 Value: 4 Mechanic: Bleeding Period: every 1 sec |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.