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Puncture

Spell

Puncture

Physical

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2.5 secVision Range (AOI)

Inflicts 40 Physical damage to target enemy and bleed them for 4 Physical damage every 1 sec for 6 sec.

Puncture

Tooltip

Inflicts 40 Physical damage to target enemy and bleed them for 4 Physical damage every 1 sec for 6 sec.

How it works

Puncture is built from 2 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 40.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 4 per tick. It applies the bleeding mechanic. It ticks every 1 sec, 6 times over the full 6 sec (24 base in total).

What it does

Puncture is a Physical spell with a 2.5 sec cast, a range of 100 yards and effects that last 6 sec. When cast it deals Physical damage (base value 40) and applies an aura with the bleeding mechanic every 1 sec.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range100 yards (Vision Range (AOI))
Cast time2.5 sec
Duration6 sec
Effect #1School Damage (2)
Value: 40
Effect #2Apply Aura (6)
Aura type id 3
Value: 4
Mechanic: Bleeding
Period: every 1 sec

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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