Tooltip
Rezan starts pursuing a random enemy player. If he manages to catch up to the victim, he will Devour them.
How it works
Its aura procs every time its trigger condition is met.
Pursuit is built from 4 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 226. It ticks every 1 sec, 15 times over the full 15 sec.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 4.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 128.
- Effect 4 is Apply Aura (effect type 6). It applies aura type 472.
What it does
Pursuit is a spell with a 3 sec cast, a range of 100 yards and effects that last 15 sec. When cast it applies an aura every 1 sec and applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 100 yards (Vision Range (AOI)) |
| Cast time | 3 sec |
| Duration | 15 sec |
| Proc chance | Always |
| Effect #1 | Apply Aura (6) Aura type id 226 Period: every 1 sec |
| Effect #2 | Apply Aura (6) Aura type id 4 |
| Effect #3 | Apply Aura (6) Aura type id 128 |
| Effect #4 | Apply Aura (6) Aura type id 472 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Pursuit appears in: 1 boss encounter and 1 spell that casts it.
Boss encounters
- Rezan in Atal'Dazar
Encounter creatures: Rezan, Ancient BonesDungeon boss ability
Spells that cast it
- DevourTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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