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Pursuit

Spell

Pursuit

Physical

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3 secVision Range (AOI)

Rezan starts pursuing a random enemy player.

Pursuit

Tooltip

Rezan starts pursuing a random enemy player. If he manages to catch up to the victim, he will Devour them.

How it works

Its aura procs every time its trigger condition is met.

Pursuit is built from 4 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 226. It ticks every 1 sec, 15 times over the full 15 sec.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 4.
  3. Effect 3 is Apply Aura (effect type 6). It applies aura type 128.
  4. Effect 4 is Apply Aura (effect type 6). It applies aura type 472.

What it does

Pursuit is a spell with a 3 sec cast, a range of 100 yards and effects that last 15 sec. When cast it applies an aura every 1 sec and applies an aura.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range100 yards (Vision Range (AOI))
Cast time3 sec
Duration15 sec
Proc chanceAlways
Effect #1Apply Aura (6)
Aura type id 226
Period: every 1 sec
Effect #2Apply Aura (6)
Aura type id 4
Effect #3Apply Aura (6)
Aura type id 128
Effect #4Apply Aura (6)
Aura type id 472

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Pursuit appears in: 1 boss encounter and 1 spell that casts it.

Boss encounters

Spells that cast it

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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