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Pursuing Spikes

Spell

Pursuing Spikes

Physical

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Instant castSelf Only

Fires a spike through the floor, impaling all targets, dealing 25 damage and knocking them up in the air.

Pursuing Spikes

Tooltip

Fires a spike through the floor, impaling all targets, dealing 25 damage and knocking them up in the air. This attack ignores armor.

How it works

Pursuing Spikes is built from 2 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 23. It ticks every 0.4 sec. It triggers Impale.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 31. Its base value is 225.

What it does

Pursuing Spikes is a spell with an instant cast, no range (it targets the caster) and an effect that lasts until cancelled. When cast it applies an aura every 0.4 sec and applies an aura. It also casts Impale.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast timeInstant
DurationInfinite
Effect #1Apply Aura (6)
Aura type id 23
Period: every 0.4 sec
Trigger spell: Impale
Effect #2Apply Aura (6)
Aura type id 31
Value: 225

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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