Tooltip
Fires a spike through the floor, impaling all targets, dealing 25 damage and knocking them up in the air. This attack ignores armor.
How it works
Pursuing Spikes is built from 3 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 23. It ticks every 0.8 sec. It triggers Impale.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 31. Its base value is 75.
- Effect 3 is effect type 0, which the datamine does not name. Its base value is 65923.
What it does
Pursuing Spikes is a spell with an instant cast, no range (it targets the caster) and effects that last 7 sec. When cast it applies an aura every 0.8 sec and applies an aura. It also casts Impale.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | 7 sec |
| Effect #1 | Apply Aura (6) Aura type id 23 Period: every 0.8 sec Trigger spell: Impale |
| Effect #2 | Apply Aura (6) Aura type id 31 Value: 75 |
| Effect #3 | Effect 0 Value: 65923 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.