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Quake

Spell

Quake

Physical

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0.8 secLong Range

Slams the ground, causing an earthquake that inflicts 26.1511 Physical damage to all nearby enemies over 3 sec.

Quake

Tooltip

Slams the ground, causing an earthquake that inflicts 26.1511 Physical damage to all nearby enemies over 3 sec.

How it works

Quake is built from 2 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 8.717 per tick. Its area radius is 80 yards. It ticks every 1 sec, 3 times over the full 3 sec (26.15 base in total).
  2. Effect 2 is effect type 77, which the datamine does not name. Its base value is 75372. Its area radius is 80 yards.

What it does

Quake is a spell with a 0.8 sec cast, a range of 40 yards and effects that last 3 sec. When cast it applies an aura in an 80 yard radius every 1 sec.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range40 yards (Long Range)
Cast time0.8 sec
Duration3 sec
Effect #1Apply Aura (6)
Aura type id 3
Value: 8.717
Radius: 80 yards
Period: every 1 sec
Effect #2Effect 77
Value: 75372
Radius: 80 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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