Tooltip
Quality can affect items in several ways. Reagents and commodities can either be low quality or high quality, while equipment can have five levels of quality.
Reagent quality will make it easier to hit higher qualities in any craft, while higher quality commodities will have more potent effects.
Equipment will have a higher item level with every quality increase.
The final quality of a craft will be determined through a combination of Skill, reagent quality, specialization bonuses, and Recipe Difficulty.
Stories say that crafters have been known to reach beyond their limits by Concentrating...
How it works
- Effect 1 is Dummy (effect type 3).
What it does
Quality is a spell with a 2.5 sec cast and a range of 5 yards.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 5 yards (Interact Range) |
| Cast time | 2.5 sec |
| Effect #1 | Dummy (3) |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Quality appears in: 1 skill line.
Skill lines
- Alchemy, learned on reaching the required level or rankSkill line
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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