Tooltip
s periodically emit built up winds, inflicting 1 Nature damage to all players every 4 sec.
How it works
- Effect 1 is School Damage (effect type 2). Its base value is 1. Its area radius is 200 yards.
What it does
Raging Winds is a Nature spell with an instant cast and a range of 200 yards. When cast it deals Nature damage (base value 1) in a 200 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 200 yards (Two-Hundred Yard Range) |
| Cast time | Instant |
| Effect #1 | School Damage (2) Value: 1 Radius: 200 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Raging Winds appears in: 1 boss encounter and 1 spell that casts it.
Boss encounters
- Dathea, Ascended in Vault of the Incarnates
Journal section: Raging Burst > Raging Tempest
Encounter creatures: Dathea, Ascended, Thunder Caller, Volatile InfuserRaid boss ability
Spells that cast it
- Gale ExpulsionTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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