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Ravage

Spell

Ravage

Physical

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3.6 secCombat Range (Extended)

Bites the target, inflicting Physical damage and causing it to bleed for additional Physical damage every 3 sec for 6 sec.

Ravage

Tooltip

Bites the target, inflicting Physical damage and causing it to bleed for additional Physical damage every 3 sec for 6 sec.

How it works

Ravage is built from 2 client effects, applied in this order:

  1. Effect 1 is Weapon % Damage (effect type 31). Its base value is 200.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 70. Its base value is 50 per tick. It applies the bleeding mechanic. It ticks every 3 sec, 2 times over the full 6 sec (100 base in total).

What it does

Ravage is a Physical spell with a 3.6 sec cast, a range of 8 yards and effects that last 6 sec. When cast it deals a percentage of weapon damage (base value 200) and applies an aura with the bleeding mechanic every 3 sec.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range8 yards (Combat Range (Extended))
Cast time3.6 sec
Duration6 sec
Effect #1Weapon % Damage (31)
Value: 200
Effect #2Apply Aura (6)
Aura type id 70
Value: 50
Mechanic: Bleeding
Period: every 3 sec

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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