Tooltip
Bites the target, inflicting Physical damage and causing it to bleed for additional Physical damage every 3 sec for 6 sec.
How it works
Ravage is built from 2 client effects, applied in this order:
- Effect 1 is Weapon % Damage (effect type 31). Its base value is 200.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 70. Its base value is 50 per tick. It applies the bleeding mechanic. It ticks every 3 sec, 2 times over the full 6 sec (100 base in total).
What it does
Ravage is a Physical spell with a 3.6 sec cast, a range of 8 yards and effects that last 6 sec. When cast it deals a percentage of weapon damage (base value 200) and applies an aura with the bleeding mechanic every 3 sec.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 8 yards (Combat Range (Extended)) |
| Cast time | 3.6 sec |
| Duration | 6 sec |
| Effect #1 | Weapon % Damage (31) Value: 200 |
| Effect #2 | Apply Aura (6) Aura type id 70 Value: 50 Mechanic: Bleeding Period: every 3 sec |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.