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Re-Procedurally Generated Punchcard

Spell

Re-Procedurally Generated Punchcard

Physical

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1.5 secSelf Only

Creates a random Yellow Punchcard for your Pocket-Sized Computation Device.

Re-Procedurally Generated Punchcard

Tooltip

Creates a random Yellow Punchcard for your Pocket-Sized Computation Device.

How it works

Re-Procedurally Generated Punchcard is built from 2 client effects, applied in this order:

  1. Effect 1 is Create Item (effect type 24). Its base value is 1.
  2. Effect 2 is effect type 90, which the datamine does not name.

What it does

Re-Procedurally Generated Punchcard is a spell with a 1.5 sec cast and no range (it targets the caster). When cast it creates an item. The client files the whole spell under the discovery mechanic.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast time1.5 sec
MechanicDiscovery
Effect #1Create Item (24)
Value: 1
Item id 170065
Effect #2Effect 90
Misc value: 150614

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Creates

Reagents, skill and price for this recipe

Reagents