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Reap

Spell

Reap

Fire

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2 secVision Range (AOI)

The caster summons a scythe of pure fel energy to harvest the souls of his enemies.

Reap

Tooltip

The caster summons a scythe of pure fel energy to harvest the souls of his enemies. Any players in front of the caster suffer 223.902 Fire damage and will take an additional 33.5854 Fire damage. for 10 sec.

How it works

Reap is built from 2 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 223.902. It applies the infected mechanic. Its area radius is 100 yards.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 33.5854 per tick. It applies the infected mechanic. Its area radius is 100 yards. It ticks every 1 sec, 10 times over the full 10 sec (335.85 base in total).

What it does

Reap is a Fire spell with a 2 sec cast, a range of 100 yards and effects that last 10 sec. When cast it deals Fire damage (base value 223.902) with the infected mechanic in a 100 yard radius and applies an aura with the infected mechanic in a 100 yard radius every 1 sec.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolFire
Range100 yards (Vision Range (AOI))
Cast time2 sec
Duration10 sec
Effect #1School Damage (2)
Value: 223.902
Mechanic: Infected
Radius: 100 yards
Effect #2Apply Aura (6)
Aura type id 3
Value: 33.5854
Mechanic: Infected
Radius: 100 yards
Period: every 1 sec

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Reap appears in: 1 boss encounter.

Boss encounters

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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