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Reclaim

Spell

Reclaim

HolyNatureShadowArcane

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Instant castSelf Only

Halondrus activates a shield that absorbs 3.2% of its maximum health.

Reclaim

Tooltip

Halondrus activates a shield that absorbs 3.2% of its maximum health.

While the shield holds, Halondrus inflicts 10.8 Cosmic damage every 1 sec and pulls players and ephemera toward its location. This effect grows in intensity over time.

How it works

  1. Effect 1 is School Damage (effect type 2). Its base value is 10.8. Its area radius is 1000 yards.

What it does

Reclaim is a Holy, Nature, Shadow and Arcane spell with an instant cast and no range (it targets the caster). When cast it deals Holy, Nature, Shadow and Arcane damage (base value 10.8) in a 1000 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolHoly, Nature, Shadow, Arcane
RangeSelf Only
Cast timeInstant
Effect #1School Damage (2)
Value: 10.8
Radius: 1000 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Reclaim appears in: 1 spell that casts it.

Spells that cast it

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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