Tooltip
Halondrus activates a shield that absorbs 3.2% of its maximum health.
While the shield holds, Halondrus inflicts 10.8 Cosmic damage every 1 sec and pulls players and ephemera toward its location. This effect grows in intensity over time.
How it works
- Effect 1 is School Damage (effect type 2). Its base value is 10.8. Its area radius is 1000 yards.
What it does
Reclaim is a Holy, Nature, Shadow and Arcane spell with an instant cast and no range (it targets the caster). When cast it deals Holy, Nature, Shadow and Arcane damage (base value 10.8) in a 1000 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Holy, Nature, Shadow, Arcane |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Effect #1 | School Damage (2) Value: 10.8 Radius: 1000 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Reclaim appears in: 1 spell that casts it.
Spells that cast it
- ReclaimTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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