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Reclaim

Spell

Reclaim

Physical

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4 secSelf Only

Halondrus activates a shield that absorbs 3.2% of its maximum health.

Reclaim

Tooltip

Halondrus activates a shield that absorbs 3.2% of its maximum health.

While the shield holds, Halondrus inflicts 10.8 Cosmic damage every 1 sec and pulls players and ephemera toward its location. This effect grows in intensity over time.

How it works

Its aura procs every time its trigger condition is met.

Reclaim is built from 3 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 23. Its base value is 1 per tick. It ticks every 1 sec, 600 times over the full 10 min (600 base in total). It triggers Reclaim.
  2. Effect 2 is Trigger Spell (effect type 64). Its base value is 3.2. It triggers Reclaim.
  3. Effect 3 is Trigger Spell (effect type 64). It triggers Reclaim.

What it does

Reclaim is a spell with a 4 sec cast, no range (it targets the caster) and effects that last 10 min. When cast it applies an aura every 1 sec. It also casts Reclaim (record #362052) and Reclaim (record #360965). It stacks up to 99 times.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast time4 sec
Duration10 min
Proc chanceAlways
Max stacks99
Effect #1Apply Aura (6)
Aura type id 23
Value: 1
Period: every 1 sec
Trigger spell: Reclaim
Effect #2Trigger Spell (64)
Value: 3.2
Trigger spell: Reclaim
Effect #3Trigger Spell (64)
Trigger spell: Reclaim

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Reclaim appears in: 1 boss encounter.

Boss encounters

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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