Tooltip
Use: Call a Refreshing Dance that bounces 6-13 times between friends and foes dealing Nature damage or healing. The number of bounces is determined by the top-most card of the deck.
How it works
Spells that share its cooldown category wait 20 sec after it is cast. It does not trigger the global cooldown, so it can be used between other casts.
Refreshing Dance is built from 2 client effects, applied in this order:
- Effect 1 is Dummy (effect type 3). Its base value is 7.
- Effect 2 is Dummy (effect type 3).
What it does
Refreshing Dance is a Nature spell with an instant cast, a range of 25 yards and a 90 sec cooldown.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 25 yards (Twenty-Five yards) |
| Cast time | Instant |
| Cooldown | 90 sec |
| Category cooldown | 20 sec |
| Global cooldown | None |
| Effect #1 | Dummy (3) Value: 7 |
| Effect #2 | Dummy (3) |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
How to learn
Items that grant this spell
Comments
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