Spell
Refreshment
Physical
Restores 6% of your maximum health and mana every second over 20 sec.
Tooltip
Restores 6% of your maximum health and mana every second over 20 sec. Must remain seated while eating.
If you spend at least 10 seconds eating you will become well fed and gain (100% of Spell Power) Critical Strike for 60 min.
How it works
Refreshment is built from 4 client effects, applied in this order:
- Effect 1 is Trigger Spell (effect type 64). It triggers Food.
- Effect 2 is Trigger Spell (effect type 64). It triggers Drink.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 23. It scales with 1 times spell power. It ticks every 10 sec. It triggers Well Fed.
- Effect 4 is Trigger Spell (effect type 64). Its base value is 1. It triggers Recipe Idea: Fiery Calamari.
What it does
Refreshment is a spell with an instant cast, no range (it targets the caster) and effects that last 10 sec. When cast it applies an aura every 10 sec. It also casts Food, Drink, Well Fed and Recipe Idea: Fiery Calamari.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | 10 sec |
| Effect #1 | Trigger Spell (64) Trigger spell: Food |
| Effect #2 | Trigger Spell (64) Trigger spell: Drink |
| Effect #3 | Apply Aura (6) Aura type id 23 Spell power coefficient: 1 Period: every 10 sec Trigger spell: Well Fed |
| Effect #4 | Trigger Spell (64) Value: 1 Trigger spell: Recipe Idea: Fiery Calamari |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
How to learn
Items that grant this spell
Comments
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