Tooltip
Lesser Aqir regenerate 5% of their maximum health every 1 sec while below 20% health.
All Lesser Aqir summoned during permanently gain this effect.
How it works
Regeneration is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 226. It ticks every 1 sec.
- Effect 2 is Dummy (effect type 3). Its base value is 20.
What it does
Regeneration is a Shadow spell with an instant cast, a range of 500 yards and an effect that lasts until cancelled. When cast it applies an aura every 1 sec.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Shadow |
|---|---|
| Range | 500 yards (Five Hundred Yards) |
| Cast time | Instant |
| Duration | Infinite |
| Effect #1 | Apply Aura (6) Aura type id 226 Period: every 1 sec |
| Effect #2 | Dummy (3) Value: 20 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Regeneration appears in: 1 boss encounter.
Boss encounters
- The Hivemind in Ny'alotha, the Waking City
Journal section: Hivemind > Ka'zir's Hivemind Control
Encounter creatures: Tek'ris, Ka'zir, Aqir Darter, Aqir DroneRaid boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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