Tooltip
The relic collapses, leaving behind residual energy inflicting 13 Cosmic damage every 1 sec to all players in the effect.
How it works
Relic Collapse is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 13 per tick. It ticks every 1 sec.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 260.
What it does
Relic Collapse is a Holy, Nature, Shadow and Arcane spell with an instant cast, a range of 300 yards and an effect that lasts until cancelled. When cast it applies an aura every 1 sec and applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Holy, Nature, Shadow, Arcane |
|---|---|
| Range | 300 yards (Three Hundred Yards) |
| Cast time | Instant |
| Duration | Infinite |
| Effect #1 | Apply Aura (6) Aura type id 3 Value: 13 Period: every 1 sec |
| Effect #2 | Apply Aura (6) Aura type id 260 Misc value: 1929, 7 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Relic Collapse appears in: 1 boss encounter.
Boss encounters
- Artificer Xy'mox in Sepulcher of the First Ones
Journal section: Stage One: Cartel Xy > The Cartel Elite > Cartel Plunderer
Encounter creatures: Artificer Xy'mox, Genesis RelicRaid boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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