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Relic Rupture

Spell

Relic Rupture

Shadow

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Instant castThree Hundred Yards

The relic within the crate ruptures with necrotic energy if left untouched after 25 sec, inflicting 20 Shadow damage to all players.

Relic Rupture

Tooltip

The relic within the crate ruptures with necrotic energy if left untouched after 25 sec, inflicting 20 Shadow damage to all players.

How it works

Relic Rupture is built from 2 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 20. Its area radius is 300 yards.
  2. Effect 2 is Trigger Spell (effect type 64). It triggers Relic Rupture.

What it does

Relic Rupture is a Shadow spell with an instant cast and a range of 300 yards. When cast it deals Shadow damage (base value 20) in a 300 yard radius. It also casts Relic Rupture (record #1310031).

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolShadow
Range300 yards (Three Hundred Yards)
Cast timeInstant
Effect #1School Damage (2)
Value: 20
Radius: 300 yards
Effect #2Trigger Spell (64)
Misc value: 1
Trigger spell: Relic Rupture

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Relic Rupture appears in: 1 boss encounter.

Boss encounters

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Build history

this spell Changelog

Added in patch 12.1.0.

Changes between the retail game builds our datamine has recorded, newest first.

Comments

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