Tooltip
The relic within the crate ruptures with necrotic energy if left untouched after 25 sec, inflicting 20 Shadow damage to all players.
If a player stomps on a crate to break it, this effect inflicts 35 Shadow damage to players instead.
How it works
Relic Rupture is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 35. Its area radius is 15 yards.
- Effect 2 is Trigger Spell (effect type 64). It triggers Relic Rupture.
What it does
Relic Rupture is a Shadow spell with an instant cast and a range of 300 yards. When cast it deals Shadow damage (base value 35) in a 15 yard radius. It also casts Relic Rupture (record #1310031).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Shadow |
|---|---|
| Range | 300 yards (Three Hundred Yards) |
| Cast time | Instant |
| Effect #1 | School Damage (2) Value: 35 Radius: 15 yards |
| Effect #2 | Trigger Spell (64) Misc value: 1 Trigger spell: Relic Rupture |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Build history
this spell Changelog
Added in patch 12.1.0.
Changes between the retail game builds our datamine has recorded, newest first.
- First appeared in the game data (patch 12.1.0)
Comments
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