Tooltip
Thorm'belan rends their target's flesh, inflicting 80 Physical damage and causing them to bleed for an additional 20 Physical damage every 3 sec for 12 sec.
How it works
It does not trigger the global cooldown, so it can be used between other casts.
Rending Claw is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 80.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 20 per tick. It applies the bleeding mechanic. It ticks every 3 sec, 4 times over the full 12 sec (80 base in total).
What it does
Rending Claw is a Physical spell with a 2.5 sec cast, a range of 25 yards, a 3 sec cooldown and effects that last 12 sec. When cast it deals Physical damage (base value 80) and applies an aura with the bleeding mechanic every 3 sec.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 25 yards (Twenty-Five yards) |
| Cast time | 2.5 sec |
| Cooldown | 3 sec |
| Global cooldown | None |
| Duration | 12 sec |
| Effect #1 | School Damage (2) Value: 80 |
| Effect #2 | Apply Aura (6) Aura type id 3 Value: 20 Mechanic: Bleeding Period: every 3 sec |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Rending Claw appears in: 1 boss encounter.
Boss encounters
- Thorm'belan in Midnight
Encounter creatures: Thorm'belanRaid boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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