Tooltip
Deals Physical damage and causes the enemy to bleed for 20 sec.
How it works
Its dispel type is client id 11. Its aura procs every time its trigger condition is met.
Rending Claw is built from 2 client effects, applied in this order:
- Effect 1 is Weapon % Damage (effect type 31). Its base value is 150.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 70. Its base value is 10 per tick. It ticks every 2 sec, 10 times over the full 20 sec (100 base in total).
What it does
Rending Claw is a Physical spell with an instant cast, a range of 5 yards and effects that last 20 sec. When cast it deals a percentage of weapon damage (base value 150) and applies an aura every 2 sec. The client files the whole spell under the bleeding mechanic. It stacks up to 9 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 5 yards (Combat Range) |
| Cast time | Instant |
| Duration | 20 sec |
| Mechanic | Bleeding |
| Dispel type | Dispel type id 11 |
| Proc chance | Always |
| Max stacks | 9 |
| Effect #1 | Weapon % Damage (31) Value: 150 |
| Effect #2 | Apply Aura (6) Aura type id 70 Value: 10 Period: every 2 sec |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.