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Resonant Aftermath

Spell

Resonant Aftermath

Nature

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Instant castAnywhere - Unlimited

The earth pulses with resonating energy, inflicting 20 Nature damage every 1 sec to players within the area.

Resonant Aftermath

Tooltip

The earth pulses with resonating energy, inflicting 20 Nature damage every 1 sec to players within the area.

How it works

Resonant Aftermath is built from 2 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 20 per tick. It ticks every 1 sec.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 260.

What it does

Resonant Aftermath is a Nature spell with an instant cast, an unlimited range and an effect that lasts until cancelled. When cast it applies an aura every 1 sec and applies an aura.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
Range50000 yards (Anywhere - Unlimited)
Cast timeInstant
DurationInfinite
Effect #1Apply Aura (6)
Aura type id 3
Value: 20
Period: every 1 sec
Effect #2Apply Aura (6)
Aura type id 260
Misc value: 1764, 5

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Resonant Aftermath appears in: 1 boss encounter.

Boss encounters

  • Terros in Vault of the Incarnates
    Journal section: Resonating Annihilation; Resonating Annihilation > Fractured Rubble; Shattering Impact > Fractured Rubble
    Encounter creatures: TerrosRaid boss ability

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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