Boss
Terros
Terros - Vault of the Incarnates
Found In
Adventure Guide Entry
The in-game Adventure Guide text for the Terros encounter in Vault of the Incarnates.
Primalists sought to pull Terros, an unyielding force of destruction, from the elemental plane. However, their ritual was interrupted. Trapped between two worlds, this hulking terror seeks to free himself and obliterate everything in his path.
Encounter Facts
In the game's encounter order for Vault of the Incarnates, Terros comes 4th of 8, after Dathea, Ascended and before Sennarth, The Cold Breath.
Instance Entrance: Thaldraszus
Vault of the Incarnates entranceThe Vault of the Incarnates entrance is in Thaldraszus, at 73.2, 55.6 on the Thaldraszus map.
Abilities & Strategy
What the in-game dungeon journal describes for this encounter. Every ability links to its spell page.
Abilities & Strategy
Overview
Terros fights his assailants with an onslaught of destructive attacks, launching Rock Blasts that create Awakened Earth throughout the chamber as the battle rages. These pulsing pillars of earth inflict constant damage and are destroyed by Concussive Slam. Upon reaching 100 energy, Terros casts Resonating Annihilation, destroying Awakened Earth and permanently covering a portion of the chamber in Resonant Aftermath.
Tank
- Rock Blast inflicts a large amount of damage and creates Awakened Earth.
- Concussive Slam creates a line of tectonic energy that destroys Awakened Earth.
Damage Dealers
- Rock Blast inflicts a large amount of damage and creates Awakened Earth.
- Shattering Impact and Resonating Annihilation cause Fractured Rubble to fall from the ceiling.
Healer
- Rock Blast inflicts a large amount of damage and creates Awakened Earth.
- Awakened Earth inflicts constant damage to all players and releases a Seismic Assault when destroyed.
Rock Blast
On Mythic difficulty, this ability inflicts damage to all players.
Ability Spells
Every ability the Adventure Guide lists for Terros, with its spell's school, cast time and duration and the description the game gives it.
Infused Fallout
Nature · 1 sec cast
Terros strikes the ground, infusing all players with volatile dust that inflicts damage every 1 sec.
Explosive Reaction
Nature · Instant
Reactive Bedrock
Nature · Instant
Rock Blast
Nature · 5.5 sec cast
Aftershock
Nature · Instant
Awakened Earth
Nature · Instant
Resonating Annihilation
Nature · 6.5 sec cast · Lasts 10 min
Upon reaching 100 energy, Terros unleashes his volatile power with a brutal slam.
Resonant Aftermath
Nature · Instant
The earth pulses with resonating energy, inflicting Nature damage every 1 sec to players within the area.
Fractured Rubble
Nature · Instant · Lasts 10 min
Shattering Impact
Nature · 3.5 sec cast
Concussive Slam
Physical · 2.5 sec cast
Terros discharges a line of tectonic energy that inflicts Physical damage to players and increases damage taken by 40% for 45 sec. This effect stacks.
Frenzied Devastation
Nature · 1.5 sec cast
Tectonic Barrage
Nature · Instant
If no player is within reach, Terros continually emits tectonic pulses that inflict Nature damage.
Drops
Loot the dungeon journal lists for this encounter in Vault of the Incarnates.
What is shown is the loot the game's own dungeon journal lists for this encounter.
What Each Drop Is
The Terros encounter lists 9 items in the dungeon journal, item level 389. Equip slots covered: Two-Hand, Chest, One-Hand, Shoulder, Waist, Head, Trinket and Neck. Every piece binds when picked up, so none of it reaches the Auction House.
- Awakened Planar Pillar Two-Hand (Staff), item level 389, requires level 70. Bind on Pickup. Stats: Agility, Stamina, Versatility and Mastery. A vendor pays 154g 76s for it.
- Compressed Cultist's Frock Chest (Cloth), item level 389, requires level 70. Bind on Pickup. Stats: Intellect, Stamina, Versatility and Critical Strike. A vendor pays 93g 30s for it.
- Enduring Shard of Terros One-Hand (Dagger), item level 389, requires level 70. Bind on Pickup. Stats: Agility, Stamina, Versatility and Critical Strike. A vendor pays 123g 36s for it.
- Faultline Mantle Shoulder (Mail), item level 389, requires level 70. Bind on Pickup. Stats: Agility or Intellect, Stamina, Versatility and Mastery. A vendor pays 69g 58s for it.
- Fused Shale Waistband Waist (Leather), item level 389, requires level 70. Bind on Pickup. Stats: Agility or Intellect, Stamina, Versatility and Mastery. A vendor pays 47g 9s for it.
- Gaze of the Living Quarry Head (Plate), item level 389, requires level 70. Bind on Pickup. Stats: Strength or Intellect, Stamina, Critical Strike and Haste. A vendor pays 69g 32s for it.
- Quake-Detecting Seismostaff Two-Hand (Staff), item level 389, requires level 70. Bind on Pickup. Stats: Intellect, Stamina, Versatility and Haste. Tooltip: “They definitely found it.” A vendor pays 150g 81s for it.
- Rumbling Ruby Trinket, item level 389, requires level 70. Bind on Pickup. Stats: Strength. A vendor pays 74g 80s for it.
- Terros's Captive Core Neck, item level 389, requires level 70. Bind on Pickup. Stats: Stamina, Versatility and Haste. Tooltip: “Tattukiaka in Iskaara would be interested in this sort of thing.” A vendor pays 40g 28s for it.
Read from the current game build's item data. Listed prices come from our latest US Auction House scan; a drop that binds when picked up never has one.
Achievements for Defeating It
10 achievements list a victory over Terros among their criteria.