Boss
Terros
Terros - Vault of the Incarnates
Terros is a boss encounter in Vault of the Incarnates.
Found In
Encounter Facts
In the game's encounter order for Vault of the Incarnates, Terros comes 4th of 8, after Dathea, Ascended and before Sennarth, The Cold Breath.
3D Model
First-party render from the game files. Model © Blizzard Entertainment.
Model
Background
Instance Entrance: Thaldraszus
Vault of the Incarnates entranceThe Vault of the Incarnates entrance is in Thaldraszus, at 73.2, 55.6 on the Thaldraszus map.
Abilities & Strategy
What the in-game dungeon journal describes for this encounter. Every ability links to its spell page.
Abilities & Strategy
Overview
Terros fights his assailants with an onslaught of destructive attacks, launching Rock Blasts that create Awakened Earth throughout the chamber as the battle rages. These pulsing pillars of earth inflict constant damage and are destroyed by Concussive Slam. Upon reaching 100 energy, Terros casts Resonating Annihilation, destroying Awakened Earth and permanently covering a portion of the chamber in Resonant Aftermath.
Tank
- Rock Blast inflicts a large amount of damage and creates Awakened Earth.
- Concussive Slam creates a line of tectonic energy that destroys Awakened Earth.
Damage Dealers
- Rock Blast inflicts a large amount of damage and creates Awakened Earth.
- Shattering Impact and Resonating Annihilation cause Fractured Rubble to fall from the ceiling.
Healer
- Rock Blast inflicts a large amount of damage and creates Awakened Earth.
- Awakened Earth inflicts constant damage to all players and releases a Seismic Assault when destroyed.
Infused Fallout
Spell details
Explosive Reaction
Spell details
Reactive Bedrock
Spell details
Rock Blast
Spell detailsOn Mythic difficulty, this ability inflicts damage to all players.
Resonating Annihilation
Spell details
Shattering Impact
Spell details
Fractured Rubble
Spell details
Resonant Aftermath
Spell details
Concussive Slam
Spell details
Frenzied Devastation
Spell details
Tectonic Barrage
Spell detailsAbility Spells
Every ability the Adventure Guide lists for Terros, with its spell's school, cast time and duration and the description the game gives it.
Infused Fallout
Nature · 1 sec cast
Terros strikes the ground, infusing all players with volatile dust that inflicts damage every 1 sec.
Explosive Reaction
Nature · Instant
The dust from explodes, inflicting Nature damage to all players per application consumed in the explosion. The blast causes the ground underneath the epicenter to become.
Reactive Bedrock
Nature · Instant
A jagged earth column erupts from the ground, inflicting Nature damage to players and knocking them upwards.
Rock Blast
Nature · 5.5 sec cast
Causes eruptions of ][split evenly among players and causing eruptions of ]. Afterward, an occurs at the impact location.
Aftershock
Nature · Instant
The aftershock of inflicts Nature damage to players, knocking them upwards.
Awakened Earth
Nature · Instant
Seismic Assault
Nature · Instant
inflicts Nature damage to all players. Inflicts an additional Nature damage every 1 sec for 10 sec.
Resonating Annihilation
Nature · 6.5 sec cast · Lasts 10 min
Upon reaching 100 energy, Terros unleashes his volatile power with a brutal slam. This slam inflicts Nature damage to all players in a frontal cone, destroys, and leaves in its wake. The cavern shutters from the force of the impact, inflicting an additional Nature damage to all players and causing to fall from the ceiling.
Resonant Aftermath
Nature · Instant
The earth pulses with resonating energy, inflicting Nature damage every 1 sec to players within the area.
Fractured Rubble
Nature · Instant · Lasts 10 min
Rubble falls from the ceiling, inflicting Nature damage to players of the impact location and leaving behind.
Shattering Impact
Nature · 3.5 sec cast
Terros fractures the earth, inflicting Nature damage to players of the impact location and knocking them upwards. Causes to fall from the ceiling.
Concussive Slam
Physical · 2.5 sec cast
Terros discharges a line of tectonic energy that inflicts Physical damage to players and increases damage taken by 40% for 45 sec. This effect stacks. Destroys any caught in the blast.
Frenzied Devastation
Nature · 1.5 sec cast
Upon filling the chamber with, Terros begins radiating devastating waves of earthen energy that inflict Nature damage and increase damage taken from by 50%.
Tectonic Barrage
Nature · Instant
If no player is within reach, Terros continually emits tectonic pulses that inflict Nature damage.
Drops
Loot the dungeon journal lists for this encounter in Vault of the Incarnates.
What is shown is the loot the game's own dungeon journal lists for this encounter.
Adventure Guide Entry
The in-game Adventure Guide text for the Terros encounter in Vault of the Incarnates.
Primalists sought to pull Terros, an unyielding force of destruction, from the elemental plane. However, their ritual was interrupted. Trapped between two worlds, this hulking terror seeks to free himself and obliterate everything in his path.
What Each Drop Is
The Terros encounter lists 9 items in the dungeon journal, item level 389. Equip slots covered: Two-Hand, Chest, One-Hand, Shoulder, Waist, Head, Trinket and Neck. Every piece binds when picked up, so none of it reaches the Auction House.
- Awakened Planar Pillar Two-Hand (Staff), item level 389, requires level 70. Bind on Pickup. Stats: Agility, Stamina, Versatility and Mastery. A vendor pays 154 gold76 silver for it.
- Compressed Cultist's Frock Chest (Cloth), item level 389, requires level 70. Bind on Pickup. Stats: Intellect, Stamina, Versatility and Critical Strike. A vendor pays 93 gold30 silver for it.
- Enduring Shard of Terros One-Hand (Dagger), item level 389, requires level 70. Bind on Pickup. Stats: Agility, Stamina, Versatility and Critical Strike. A vendor pays 123 gold36 silver for it.
- Faultline Mantle Shoulder (Mail), item level 389, requires level 70. Bind on Pickup. Stats: Agility or Intellect, Stamina, Versatility and Mastery. A vendor pays 69 gold58 silver for it.
- Fused Shale Waistband Waist (Leather), item level 389, requires level 70. Bind on Pickup. Stats: Agility or Intellect, Stamina, Versatility and Mastery. A vendor pays 47 gold9 silver for it.
- Gaze of the Living Quarry Head (Plate), item level 389, requires level 70. Bind on Pickup. Stats: Strength or Intellect, Stamina, Critical Strike and Haste. A vendor pays 69 gold32 silver for it.
- Quake-Detecting Seismostaff Two-Hand (Staff), item level 389, requires level 70. Bind on Pickup. Stats: Intellect, Stamina, Versatility and Haste. Tooltip: “They definitely found it.” A vendor pays 150 gold81 silver for it.
- Rumbling Ruby Trinket, item level 389, requires level 70. Bind on Pickup. Stats: Strength. A vendor pays 74 gold80 silver for it.
- Terros's Captive Core Neck, item level 389, requires level 70. Bind on Pickup. Stats: Stamina, Versatility and Haste. Tooltip: “Tattukiaka in Iskaara would be interested in this sort of thing.” A vendor pays 40 gold28 silver for it.
Read from the current game build's item data. Listed prices come from our latest US Auction House scan; a drop that binds when picked up never has one.
Achievements for Defeating It
10 achievements list a victory over Terros among their criteria.