How it works
Rest is built from 3 client effects, applied in this order:
- Effect 1 is Teleport (effect type 252).
- Effect 2 is effect type 90, which the datamine does not name.
- Effect 3 is effect type 237, which the datamine does not name. Its base value is 10.
What it does
Rest is a spell with an instant cast and no range (it targets the caster). When cast it has a Teleport effect.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Effect #1 | Teleport (252) |
| Effect #2 | Effect 90 Misc value: 214705 |
| Effect #3 | Effect 237 Value: 10 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Rest appears in: 1 spell that casts it.
Spells that cast it
- [DNT] Rest SuccessTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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