Tooltip
Channels restorative waters around the caster's allies, healing them for 2% health every 2 sec for 6 sec.
How it works
Restoration is built from 2 client effects, applied in this order:
- Effect 1 is effect type 136, which the datamine does not name. Its base value is 2. Its area radius is 60 yards.
- Effect 2 is effect type 136, which the datamine does not name. Its base value is 2. Its area radius is 60 yards.
What it does
Restoration is a Frost spell with an instant cast and no range (it targets the caster).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Frost |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Effect #1 | Effect 136 Value: 2 Radius: 60 yards |
| Effect #2 | Effect 136 Value: 2 Radius: 60 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Restoration appears in: 1 spell that casts it.
Spells that cast it
- RestorationTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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