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Restoration

Spell

Restoration

Physical

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Instant castSelf Only

Physical spell.

Restoration

How it works

Restoration is built from 5 client effects, applied in this order:

  1. Effect 1 is Quest Complete (effect type 16).
  2. Effect 2 is effect type 90, which the datamine does not name.
  3. Effect 3 is effect type 139, which the datamine does not name.
  4. Effect 4 is effect type 139, which the datamine does not name.
  5. Effect 5 is Trigger Spell (effect type 64). It triggers Force Specialization.

What it does

Restoration is a spell with an instant cast and no range (it targets the caster). When cast it has a Quest Complete effect. It also casts Force Specialization.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast timeInstant
Effect #1Quest Complete (16)
Misc value: 41330
Effect #2Effect 90
Misc value: 96527
Effect #3Effect 139
Misc value: 41329
Effect #4Effect 139
Misc value: 41328
Effect #5Trigger Spell (64)
Trigger spell: Force Specialization

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

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