How it works
Resume Time is built from 4 client effects, applied in this order:
- Effect 1 is effect type 164, which the datamine does not name. It triggers Time Stop.
- Effect 2 is effect type 167, which the datamine does not name.
- Effect 3 is effect type 164, which the datamine does not name. It triggers Paused Time.
- Effect 4 is effect type 164, which the datamine does not name. It triggers Watch History Unfold.
What it does
Resume Time is a spell with an instant cast and an unlimited range. It also casts Time Stop, Paused Time and Watch History Unfold.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | Instant |
| Effect #1 | Effect 164 Trigger spell: Time Stop |
| Effect #2 | Effect 167 |
| Effect #3 | Effect 164 Trigger spell: Paused Time |
| Effect #4 | Effect 164 Trigger spell: Watch History Unfold |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.