How it works
Retrieving the Doomhammer is built from 4 client effects, applied in this order:
- Effect 1 is effect type 249, which the datamine does not name.
- Effect 2 is Dummy (effect type 3). Its area radius is 500 yards.
- Effect 3 is Dummy (effect type 3). Its area radius is 500 yards.
- Effect 4 is effect type 61, which the datamine does not name.
What it does
Retrieving the Doomhammer is a spell with an instant cast and an unlimited range.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | Instant |
| Effect #1 | Effect 249 Misc value: 128819 Item id 128819 |
| Effect #2 | Dummy (3) Radius: 500 yards |
| Effect #3 | Dummy (3) Radius: 500 yards |
| Effect #4 | Effect 61 Misc value: 54367 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.