Spell
Retrieving the Doomhammer
Physical
Physical spell.
How it works
It does not trigger the global cooldown, so it can be used between other casts.
Retrieving the Doomhammer is built from 2 client effects, applied in this order:
- Effect 1 is effect type 164, which the datamine does not name. It triggers Ghost Wolf.
- Effect 2 is Jump to Destination (effect type 42). It triggers Retrieving the Doomhammer.
What it does
Retrieving the Doomhammer is a spell with an instant cast, a range of 5 yards and a 1.5 sec cooldown. When cast it makes the caster jump to a location. It also casts Ghost Wolf and Retrieving the Doomhammer (record #193746).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 5 yards (Interact Range) |
| Cast time | Instant |
| Cooldown | 1.5 sec |
| Global cooldown | None |
| Effect #1 | Effect 164 Trigger spell: Ghost Wolf |
| Effect #2 | Jump to Destination (42) Trigger spell: Retrieving the Doomhammer |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
How to learn
Items that grant this spell
Comments
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