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Spell

Retrieving the Doomhammer

Physical

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Instant cast1.5 sec cooldownInteract Range

Physical spell.

Retrieving the Doomhammer

How it works

It does not trigger the global cooldown, so it can be used between other casts.

Retrieving the Doomhammer is built from 2 client effects, applied in this order:

  1. Effect 1 is effect type 164, which the datamine does not name. It triggers Ghost Wolf.
  2. Effect 2 is Jump to Destination (effect type 42). It triggers Retrieving the Doomhammer.

What it does

Retrieving the Doomhammer is a spell with an instant cast, a range of 5 yards and a 1.5 sec cooldown. When cast it makes the caster jump to a location. It also casts Ghost Wolf and Retrieving the Doomhammer (record #193746).

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range5 yards (Interact Range)
Cast timeInstant
Cooldown1.5 sec
Global cooldownNone
Effect #1Effect 164
Trigger spell: Ghost Wolf
Effect #2Jump to Destination (42)
Trigger spell: Retrieving the Doomhammer

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

How to learn

Items that grant this spell

Comments

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