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Revival

Spell

Revival

Nature

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Monk

Instant castSelf Only

Heals all party and raid members for (40% of Spell Power) and clears them of all harmful Magical, Poison, and Disease effects.

Revival

Tooltip

Heals all party and raid members for (40% of Spell Power) and clears them of all harmful Magical, Poison, and Disease effects.

How it works

Revival is built from 4 client effects, applied in this order:

  1. Effect 1 is Heal (effect type 10). It scales with 0.4 times spell power. Its area radius is 40 yards.
  2. Effect 2 is Dispel (effect type 38). Its base value is 100. Its area radius is 40 yards.
  3. Effect 3 is Dispel (effect type 38). Its base value is 100. Its area radius is 40 yards.
  4. Effect 4 is Dispel (effect type 38). Its base value is 100. Its area radius is 40 yards.

What it does

Revival is a Nature spell with an instant cast and no range (it targets the caster). When cast it heals in a 40 yard radius and dispels effects in a 40 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
RangeSelf Only
Cast timeInstant
Effect #1Heal (10)
Spell power coefficient: 0.4
Radius: 40 yards
Effect #2Dispel (38)
Value: 100
Misc value: 3
Radius: 40 yards
Effect #3Dispel (38)
Value: 100
Misc value: 4
Radius: 40 yards
Effect #4Dispel (38)
Value: 100
Misc value: 1
Radius: 40 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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