Spell
Revival
Nature
Heals all party and raid members for (1497.1% of Spell Power) and clears them of 100 harmful Magic, all Poison, and all Disease effects.
Tooltip
Heals all party and raid members for (1497.1% of Spell Power) and clears them of 100 harmful Magic, all Poison, and all Disease effects.
Healing reduced beyond 5 targets.
How it works
Revival is built from 5 client effects, applied in this order:
- Effect 1 is Dummy (effect type 3). It scales with 14.9707 times spell power. Its area radius is 40 yards.
- Effect 2 is Dummy (effect type 3).
- Effect 3 is Dummy (effect type 3).
- Effect 4 is Dispel (effect type 38). Its base value is 100.
- Effect 5 is Dummy (effect type 3). Its base value is 5.
What it does
Revival is a Nature spell with an instant cast and a range of 100 yards. When cast it dispels effects.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 100 yards (Vision Range (AOI)) |
| Cast time | Instant |
| Effect #1 | Dummy (3) Spell power coefficient: 14.9707 Radius: 40 yards |
| Effect #2 | Dummy (3) |
| Effect #3 | Dummy (3) |
| Effect #4 | Dispel (38) Value: 100 Misc value: 1 |
| Effect #5 | Dummy (3) Value: 5 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.