Tooltip
Skolex breaths reality tearing energies on its current target, inflicting 100 Shadow damage and increasing damage taken by Riftmaw by 500% for 6 sec.
How it works
Riftmaw is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 100. It applies the infected mechanic. Its area radius is 50 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 255. Its base value is 500. Its area radius is 50 yards.
What it does
Riftmaw is a Shadow spell with an instant cast, a range of 100 yards and effects that last 6 sec. When cast it deals Shadow damage (base value 100) with the infected mechanic in a 50 yard radius and applies an aura in a 50 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Shadow |
|---|---|
| Range | 100 yards (Vision Range (AOI)) |
| Cast time | Instant |
| Duration | 6 sec |
| Effect #1 | School Damage (2) Value: 100 Mechanic: Infected Radius: 50 yards |
| Effect #2 | Apply Aura (6) Aura type id 255 Value: 500 Misc value: 34 Radius: 50 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Riftmaw appears in: 1 boss encounter and 1 spell that casts it.
Boss encounters
- Skolex, the Insatiable Ravener in Sepulcher of the First Ones
Encounter creatures: SkolexRaid boss ability
Spells that cast it
- RiftmawTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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