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Rip

Spell

Rip

Physical

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Instant castSix yards

Rip at the target, dealing Physical damage and causing them to bleed over 8 sec.

Rip

Tooltip

Rip at the target, dealing Physical damage and causing them to bleed over 8 sec.

How it works

Rip is built from 3 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 200.
  2. Effect 2 is effect type 226, which the datamine does not name.
  3. Effect 3 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 50 per tick. It ticks every 2 sec, 4 times over the full 8 sec (200 base in total).

What it does

Rip is a Physical spell with an instant cast, a range of 6 yards and effects that last 8 sec. When cast it deals Physical damage (base value 200) and applies an aura every 2 sec.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range6 yards (Six yards)
Cast timeInstant
Duration8 sec
Effect #1School Damage (2)
Value: 200
Effect #2Effect 226
Misc value: 350020
Effect #3Apply Aura (6)
Aura type id 3
Value: 50
Period: every 2 sec

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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