Tooltip
Rip at the target, dealing Physical damage and causing them to bleed over 8 sec.
How it works
Rip is built from 3 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 200.
- Effect 2 is effect type 226, which the datamine does not name.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 50 per tick. It ticks every 2 sec, 4 times over the full 8 sec (200 base in total).
What it does
Rip is a Physical spell with an instant cast, a range of 6 yards and effects that last 8 sec. When cast it deals Physical damage (base value 200) and applies an aura every 2 sec.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 6 yards (Six yards) |
| Cast time | Instant |
| Duration | 8 sec |
| Effect #1 | School Damage (2) Value: 200 |
| Effect #2 | Effect 226 Misc value: 350020 |
| Effect #3 | Apply Aura (6) Aura type id 3 Value: 50 Period: every 2 sec |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.