Tooltip
Finishing move that causes Bleed damage over 24 sec. Damage increases per combo point:
1 point : 3.6 damage
2 points: 7.2 damage
3 points: 10.8 damage
4 points: 14.4 damage
5 points: 18 damage
How it works
Each cast of Rip costs 5 Energy. Casting it triggers a 1 sec global cooldown. Its dispel type is client id 11.
- Effect 1 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 0.3 per tick. It applies the bleeding mechanic. It ticks every 2 sec, 12 times over the full 24 sec (3.6 base in total).
What it does
Rip is a spell with an instant cast, a range of 5 yards and effects that last 24 sec. When cast it applies an aura with the bleeding mechanic every 2 sec. The client files the whole spell under the bleeding mechanic.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Cost | 5 Energy |
| Range | 5 yards (Combat Range) |
| Cast time | Instant |
| Global cooldown | 1 sec |
| GCD category | Category id 133 |
| Duration | 24 sec |
| Mechanic | Bleeding |
| Dispel type | Dispel type id 11 |
| Effect #1 | Apply Aura (6) Aura type id 3 Value: 0.3 Mechanic: Bleeding Period: every 2 sec |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.