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Rip

Spell

Rip

Physical

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Instant castCombat Range

Finishing move that causes Bleed damage over 24 sec.

Rip

Tooltip

Finishing move that causes Bleed damage over 24 sec. Damage increases per combo point:

1 point : 3.6 damage
2 points: 7.2 damage
3 points: 10.8 damage
4 points: 14.4 damage
5 points: 18 damage

How it works

Each cast of Rip costs 5 Energy. Casting it triggers a 1 sec global cooldown. Its dispel type is client id 11.

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 0.3 per tick. It applies the bleeding mechanic. It ticks every 2 sec, 12 times over the full 24 sec (3.6 base in total).

What it does

Rip is a spell with an instant cast, a range of 5 yards and effects that last 24 sec. When cast it applies an aura with the bleeding mechanic every 2 sec. The client files the whole spell under the bleeding mechanic.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Cost5 Energy
Range5 yards (Combat Range)
Cast timeInstant
Global cooldown1 sec
GCD categoryCategory id 133
Duration24 sec
MechanicBleeding
Dispel typeDispel type id 11
Effect #1Apply Aura (6)
Aura type id 3
Value: 0.3
Mechanic: Bleeding
Period: every 2 sec

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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