Tooltip
Inflicts Physical damage to an enemy and causes them to bleed every 2 sec for 8 sec.
How it works
It does not trigger the global cooldown, so it can be used between other casts. Its aura procs every time its trigger condition is met.
Rip and Tear is built from 2 client effects, applied in this order:
- Effect 1 is Weapon % Damage (effect type 31). Its base value is 180.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 1.5 per tick. It applies the bleeding mechanic. It ticks every 2 sec, 4 times over the full 8 sec (6 base in total).
What it does
Rip and Tear is a Physical spell with a 1.5 sec cast, a range of 8 yards, a 5 sec cooldown and effects that last 8 sec. When cast it deals a percentage of weapon damage (base value 180) and applies an aura with the bleeding mechanic every 2 sec. It stacks up to 99 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 8 yards (Eight yards) |
| Cast time | 1.5 sec |
| Cooldown | 5 sec |
| Global cooldown | None |
| Duration | 8 sec |
| Proc chance | Always |
| Max stacks | 99 |
| Effect #1 | Weapon % Damage (31) Value: 180 |
| Effect #2 | Apply Aura (6) Aura type id 3 Value: 1.5 Mechanic: Bleeding Period: every 2 sec |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.