Spell
Rip and Tear
Physical
Applying Rip to a target also applies a Tear that deals 20% of the new Rip's damage over 8 sec.
Tooltip
Applying Rip to a target also applies a Tear that deals 20% of the new Rip's damage over 8 sec.
How it works
Its aura procs every time its trigger condition is met.
- Effect 1 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 20.
What it does
Rip and Tear is a spell with an instant cast and no range (it targets the caster). When cast it applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Proc chance | Always |
| Effect #1 | Apply Aura (6) Aura type id 4 Value: 20 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Rip and Tear appears in: 1 talent.
Talents
- Rip and Tear for Druid (Balance, Feral, Guardian, Restoration)Talent
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Build history
this spell Changelog
Changes between the retail game builds our datamine has recorded, newest first.
- Effect: Base points changed from 15 to 20 (patch 12.1.0)
Comments
Read player comments on Rip and Tear at Wowhead (opens Wowhead in a new tab)