How it works
Its aura procs every time its trigger condition is met.
Rising Fury is built from 4 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 193. Its base value is 4.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 108.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 108.
- Effect 4 is Apply Aura (effect type 6). It applies aura type 226. It ticks every 6 sec.
What it does
Rising Fury is a spell with an instant cast, no range (it targets the caster) and an effect that lasts until cancelled. When cast it applies an aura and applies an aura every 6 sec. It stacks up to 5 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | Infinite |
| Proc chance | Always |
| Max stacks | 5 |
| Effect #1 | Apply Aura (6) Aura type id 193 Value: 4 |
| Effect #2 | Apply Aura (6) Aura type id 108 |
| Effect #3 | Apply Aura (6) Aura type id 108 Misc value: 22 |
| Effect #4 | Apply Aura (6) Aura type id 226 Period: every 6 sec |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Build history
this spell Changelog
Changes between the retail game builds our datamine has recorded, newest first.
- Spell data: Duration updated (patch 12.1.0)
Comments
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