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Rising Fury

Spell

Rising Fury

Physical

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Evoker

Instant castSelf Only

Physical spell for Evokers.

Rising Fury

How it works

Its aura procs every time its trigger condition is met.

Rising Fury is built from 4 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 193. Its base value is 4.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 108.
  3. Effect 3 is Apply Aura (effect type 6). It applies aura type 108.
  4. Effect 4 is Apply Aura (effect type 6). It applies aura type 226. It ticks every 6 sec.

What it does

Rising Fury is a spell with an instant cast, no range (it targets the caster) and an effect that lasts until cancelled. When cast it applies an aura and applies an aura every 6 sec. It stacks up to 5 times.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast timeInstant
DurationInfinite
Proc chanceAlways
Max stacks5
Effect #1Apply Aura (6)
Aura type id 193
Value: 4
Effect #2Apply Aura (6)
Aura type id 108
Effect #3Apply Aura (6)
Aura type id 108
Misc value: 22
Effect #4Apply Aura (6)
Aura type id 226
Period: every 6 sec

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Build history

this spell Changelog

Changes between the retail game builds our datamine has recorded, newest first.

Comments

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