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Rising Fury

Spell

Rising Fury

Nature

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3.2 secSelf Only

Stomp the ground, inflicting 25.4787 Nature damage to enemies and stunning them for 1 sec.

Rising Fury

Tooltip

Stomp the ground, inflicting 25.4787 Nature damage to enemies and stunning them for 1 sec.

How it works

Rising Fury is built from 2 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 25.4787. Its area radius is 60 yards.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 12. It applies the stunned mechanic. Its area radius is 60 yards.

What it does

Rising Fury is a Nature spell with a 3.2 sec cast, no range (it targets the caster) and effects that last 1 sec. When cast it deals Nature damage (base value 25.4787) in a 60 yard radius and applies an aura with the stunned mechanic in a 60 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
RangeSelf Only
Cast time3.2 sec
Duration1 sec
Effect #1School Damage (2)
Value: 25.4787
Radius: 60 yards
Effect #2Apply Aura (6)
Aura type id 12
Mechanic: Stunned
Radius: 60 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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