Tooltip
As lava pillars consume the space, heat rises inflicting 0.39901 Fire damage every 1 sec for the duration of the encounter.
This effect stacks.
How it works
Its aura procs every time its trigger condition is met.
Rising Heat is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 0.399 per tick. It ticks every 1 sec, 300 times over the full 5 min (119.7 base in total).
- Effect 2 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 15.
What it does
Rising Heat is a Fire spell with an instant cast, an unlimited range and effects that last 5 min. When cast it applies an aura every 1 sec and applies an aura. It stacks up to 99 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Fire |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | Instant |
| Duration | 5 min |
| Proc chance | Always |
| Max stacks | 99 |
| Effect #1 | Apply Aura (6) Aura type id 3 Value: 0.399 Period: every 1 sec |
| Effect #2 | Apply Aura (6) Aura type id 4 Value: 15 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Rising Heat appears in: 1 boss encounter.
Boss encounters
- Wrathion, the Black Emperor in Ny'alotha, the Waking City
Journal section: Stage Two: Smoke and Mirrors > Lava Pools
Encounter creatures: WrathionRaid boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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