Skip to content
Rising Heat

Spell

Rising Heat

Fire

Advertisement

Instant castAnywhere - Unlimited

As lava pillars consume the space, heat rises inflicting 0.39901 Fire damage every 1 sec for the duration of the encounter.

Rising Heat

Tooltip

As lava pillars consume the space, heat rises inflicting 0.39901 Fire damage every 1 sec for the duration of the encounter.

This effect stacks.

How it works

Its aura procs every time its trigger condition is met.

Rising Heat is built from 2 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 0.399 per tick. It ticks every 1 sec, 300 times over the full 5 min (119.7 base in total).
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 15.

What it does

Rising Heat is a Fire spell with an instant cast, an unlimited range and effects that last 5 min. When cast it applies an aura every 1 sec and applies an aura. It stacks up to 99 times.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolFire
Range50000 yards (Anywhere - Unlimited)
Cast timeInstant
Duration5 min
Proc chanceAlways
Max stacks99
Effect #1Apply Aura (6)
Aura type id 3
Value: 0.399
Period: every 1 sec
Effect #2Apply Aura (6)
Aura type id 4
Value: 15

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Rising Heat appears in: 1 boss encounter.

Boss encounters

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

Read player comments on Rising Heat at Wowhead (opens Wowhead in a new tab)