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Rising Inferno

Spell

Rising Inferno

Physical

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Instant castSelf Only

The longer the Charskin lives, the more stacks of Rising Inferno it receives increasing its movement speed and damage dealt by 2%.

Rising Inferno

Tooltip

The longer the Charskin lives, the more stacks of Rising Inferno it receives increasing its movement speed and damage dealt by 2%.

How it works

Its aura procs every time its trigger condition is met.

Rising Inferno is built from 2 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 31. Its base value is 2.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 79. Its base value is 2.

What it does

Rising Inferno is a spell with an instant cast, no range (it targets the caster) and effects that last 20 sec. When cast it applies an aura. It stacks up to 100 times.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast timeInstant
Duration20 sec
Proc chanceAlways
Max stacks100
Effect #1Apply Aura (6)
Aura type id 31
Value: 2
Effect #2Apply Aura (6)
Aura type id 79
Value: 2
Misc value: 127

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Rising Inferno appears in: 1 spell that casts it.

Spells that cast it

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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