Spell
Rising Sunlight
Physical
After casting Avenging Crusader, your next Holy Shock casts 2 additional times at 60% effectiveness.
Tooltip
After casting Avenging Crusader, your next Holy Shock casts 2 additional times at 60% effectiveness.
After casting Divine Toll, Holy Prism, or Holy Armaments your next Holy Shock casts 2 additional times at 60% effectiveness.
How it works
Its aura procs every time its trigger condition is met.
Rising Sunlight is built from 3 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 1.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 2.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 60.
What it does
Rising Sunlight is a spell with an instant cast and no range (it targets the caster). When cast it applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Proc chance | Always |
| Effect #1 | Apply Aura (6) Aura type id 4 Value: 1 |
| Effect #2 | Apply Aura (6) Aura type id 4 Value: 2 |
| Effect #3 | Apply Aura (6) Aura type id 4 Value: 60 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.