Spell
Rising Sunlight
Physical
Your healing is increased by up to 10%, based on the average health percentage of allies with your Beacon of Light.
Tooltip
Your healing is increased by up to 10%, based on the average health percentage of allies with your Beacon of Light.
How it works
Rising Sunlight is built from 3 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 108.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 226. Its base value is 10 per tick. It ticks every 1.5 sec.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 108.
What it does
Rising Sunlight is a spell with an instant cast and no range (it targets the caster). When cast it applies an aura and applies an aura every 1.5 sec.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Effect #1 | Apply Aura (6) Aura type id 108 |
| Effect #2 | Apply Aura (6) Aura type id 226 Value: 10 Period: every 1.5 sec |
| Effect #3 | Apply Aura (6) Aura type id 108 Misc value: 22 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Rising Sunlight appears in: 1 talent.
Talents
- Rising Sunlight for Paladin (Holy, Protection, Retribution)Talent
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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