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Rising Tides

Spell

Rising Tides

Frost

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2.5 secSelf Only

Rapidly raises water levels around the caster, slamming any enemies nearby with water and leaving them drenched.

Rising Tides

Tooltip

Rapidly raises water levels around the caster, slamming any enemies nearby with water and leaving them drenched.

Deals Frost damage and slows combat speed by 25%.

How it works

Rising Tides is built from 3 client effects, applied in this order:

  1. Effect 1 is Dummy (effect type 3). Its area radius is 15 yards.
  2. Effect 2 is School Damage (effect type 2). Its area radius is 8 yards.
  3. Effect 3 is effect type 140, which the datamine does not name. Its area radius is 8 yards. It triggers Waterlogged.

What it does

Rising Tides is a Frost spell with a 2.5 sec cast and no range (it targets the caster). When cast it deals Frost damage in an 8 yard radius. It also casts Waterlogged.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolFrost
RangeSelf Only
Cast time2.5 sec
Effect #1Dummy (3)
Radius: 15 yards
Effect #2School Damage (2)
Radius: 8 yards
Effect #3Effect 140
Radius: 8 yards
Trigger spell: Waterlogged

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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