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Rising Tides

Spell

Rising Tides

Frost

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2 secSelf Only

Lifts enemies into the air, stunning them in a watery bubble.

Rising Tides

Tooltip

Lifts enemies into the air, stunning them in a watery bubble.

How it works

Its dispel type is client id 1.

Rising Tides is built from 4 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 12. It applies the stunned mechanic. Its area radius is 5 yards.
  2. Effect 2 is Knock Back (effect type 98). Its base value is 300. It applies the stunned mechanic. Its area radius is 5 yards.
  3. Effect 3 is Apply Aura (effect type 6). It applies aura type 105. Its area radius is 5 yards.
  4. Effect 4 is effect type 226, which the datamine does not name.

What it does

Rising Tides is a Frost spell with a 2 sec cast, no range (it targets the caster) and effects that last 6 sec. When cast it applies an aura with the stunned mechanic in a 5 yard radius, has a Knock Back effect with the stunned mechanic in a 5 yard radius and applies an aura in a 5 yard radius. The client files the whole spell under the stunned mechanic.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolFrost
RangeSelf Only
Cast time2 sec
Duration6 sec
MechanicStunned
Dispel typeDispel type id 1
Effect #1Apply Aura (6)
Aura type id 12
Mechanic: Stunned
Radius: 5 yards
Effect #2Knock Back (98)
Value: 300
Mechanic: Stunned
Radius: 5 yards
Effect #3Apply Aura (6)
Aura type id 105
Radius: 5 yards
Effect #4Effect 226
Misc value: 1005401

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Rising Tides appears in: 1 spell that casts it.

Spells that cast it

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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