Tooltip
Caster slashes at its target, inflicting 45 Physical damage and increases target's Physical damage taken by 20% for 12 sec. This effect stacks.
How it works
Its aura procs every time its trigger condition is met.
Rive is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 45.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 87. Its base value is 20.
What it does
Rive is a Physical spell with a 1 sec cast, a range of 60 yards and effects that last 12 sec. When cast it deals Physical damage (base value 45) and applies an aura. It stacks up to 5 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 60 yards (Sixty yards) |
| Cast time | 1 sec |
| Duration | 12 sec |
| Proc chance | Always |
| Max stacks | 5 |
| Effect #1 | School Damage (2) Value: 45 |
| Effect #2 | Apply Aura (6) Aura type id 87 Value: 20 Misc value: 1 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.