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Rive

Spell

Rive

Physical

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1 secSixty yards

Caster slashes at its target, inflicting 45 Physical damage and increases target's Physical damage taken by 20% for 12 sec.

Rive

Tooltip

Caster slashes at its target, inflicting 45 Physical damage and increases target's Physical damage taken by 20% for 12 sec. This effect stacks.

How it works

Its aura procs every time its trigger condition is met.

Rive is built from 2 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 45.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 87. Its base value is 20.

What it does

Rive is a Physical spell with a 1 sec cast, a range of 60 yards and effects that last 12 sec. When cast it deals Physical damage (base value 45) and applies an aura. It stacks up to 5 times.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range60 yards (Sixty yards)
Cast time1 sec
Duration12 sec
Proc chanceAlways
Max stacks5
Effect #1School Damage (2)
Value: 45
Effect #2Apply Aura (6)
Aura type id 87
Value: 20
Misc value: 1

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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