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River of Souls

Spell

River of Souls

Shadow

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Instant castVision Range (AOI)

The River of Souls drains the lifeforce of all nearby players within it, inflicting 15 Shadow damage every 0.2 sec and reducing damage and healing done by 100%.

River of Souls

Tooltip

The River of Souls drains the lifeforce of all nearby players within it, inflicting 15 Shadow damage every 0.2 sec and reducing damage and healing done by 100%.

How it works

River of Souls is built from 4 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 260.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 15 per tick. It ticks every 0.2 sec, 150 times over the full 30 sec (2250 base in total).
  3. Effect 3 is Apply Aura (effect type 6). It applies aura type 79. Its base value is -100.
  4. Effect 4 is Apply Aura (effect type 6). It applies aura type 136. Its base value is -100.

What it does

River of Souls is a Shadow spell with an instant cast, a range of 100 yards and effects that last 30 sec. When cast it applies an aura and applies an aura every 0.2 sec.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolShadow
Range100 yards (Vision Range (AOI))
Cast timeInstant
Duration30 sec
Effect #1Apply Aura (6)
Aura type id 260
Misc value: 1787, 7
Effect #2Apply Aura (6)
Aura type id 3
Value: 15
Period: every 0.2 sec
Effect #3Apply Aura (6)
Aura type id 79
Value: -100
Misc value: 127
Effect #4Apply Aura (6)
Aura type id 136
Value: -100
Misc value: 127

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

River of Souls appears in: 1 boss encounter.

Boss encounters

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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