How it works
Rocket Jump is built from 2 client effects, applied in this order:
- Effect 1 is effect type 254, which the datamine does not name.
- Effect 2 is Trigger Spell (effect type 64). It triggers Jetpack.
What it does
Rocket Jump is a spell with an instant cast and a range of 100 yards. It also casts Jetpack.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 100 yards (Vision Range (AOI)) |
| Cast time | Instant |
| Effect #1 | Effect 254 Misc value: 417 |
| Effect #2 | Trigger Spell (64) Trigger spell: Jetpack |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.