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Rot

Spell

Rot

Nature

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Instant castThree Hundred Yards

Inflicts 2.71082 Nature damage every second.

Rot

Tooltip

Inflicts 2.71082 Nature damage every second. This effect stacks.

How it works

Its aura procs every time its trigger condition is met.

Rot is built from 2 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 2.7108 per tick. It ticks every 1 sec, 45 times over the full 45 sec (121.99 base in total).
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 9300.

What it does

Rot is a Nature spell with an instant cast, a range of 300 yards and effects that last 45 sec. When cast it applies an aura every 1 sec and applies an aura. It stacks up to 99 times.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
Range300 yards (Three Hundred Yards)
Cast timeInstant
Duration45 sec
Proc chanceAlways
Max stacks99
Effect #1Apply Aura (6)
Aura type id 3
Value: 2.7108
Period: every 1 sec
Effect #2Apply Aura (6)
Aura type id 4
Value: 9300

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Rot appears in: 1 boss encounter and 1 spell that casts it.

Boss encounters

Spells that cast it

  • RotTriggers this spell

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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